In Terraforming Mars Ares Expedition: Crisis, players will play as corporations, just as in the original Ares Expedition. You choose phases and play project cards as normal. The difference is play...
The rails have progressed further to the north, which opens new opportunities for you to deliver your cattle farther than before, even to cities outside American borders. Those locations can be hi...
Sleeve Size: 72 x 112 mm / 60 Sleeves p. pack. For card size up to 70 x 110 mm. Compatible with: Scythe™, Lost Cities™, Between Two Castles of Mad King Ludwig™, Trickerion: Legends of Illusion™, F...
Sleeve Size: 53 x 53 mm / 50 Sleeves p. pack. For card size up to 51 x 51 mm. Compatible with: Kingdom Death: Monster™. FEATURES Extra-high clarity, ensuring a genuine visual quality Prevents bent...
Card Size: 82 x 82 mm / 50 Sleeves p. pack. For card size up to 80 x 80 mm. Compatible with: the 7th Continent™, Five Tribes™, Clockwork Wars™, Skull™, The Werewolves of Miller's Hollow™, Jungle S...
Spectrum Bit Trays are foldable bowls for organizing your board game pieces. When not in use, they can be stored flat. When in use, these fold together to form trays. Made from silicone, the tabs ...
Turmoil, the fifth expansion to Terraforming Mars, takes players back to Mars, and the struggle for control and progress of human society on a big and dangerous planet.
The expansion includes new ...
Pandemic Legacy is a co-operative campaign game, with an overarching story-arc played through 12-24 sessions, depending on how well your group does at the game. At the beginning, the game starts v...
Flip over cards one by one without flipping the same number twice.
Sound easy? Think again! This isn't just any deck of cards… In Flip 7 there's only one 1 card, two 2's, three 3’s, etc plus a bun...
In the early 1900s, the Austrian neurologist Sigmund Freud established a revolutionary theory called psychoanalysis, related to the study of the unconscious mind. As his work took hold, supporters...
Design the best Animal Sanctuary while playing 5 rounds.
Each round, players will draw 3 cards, place one, and pass the rest (simple drafting phase). Each card is composed of 4 biomes, each contai...
In Flip-Pix!. you start with a number of cards in hand, with one side of each card showing images and the other side showing letters.
Everyone plays at the same time. Pick up your cards, then play...
Welcome to Parks: Roll & Hike, the newest, diciest addition to the Parks family! During the game, you draft dice and log your selections in your handy journal. Record your time in the mountain...
In Panda Panda, players carefully manage their cards to try to make specific hands. On a turn, players can discard a card, draw from the deck, or draw from an opponent's discard pile. If a player ...
Rainbow is a quick-playing hand management game where players play solo cards, sets, or runs to win points on cards in the center of the table.
The cards that were played in the previous round are...
Every round, reveal a new card. Simultaneously, all players choose a hand gesture to guess how the card relates to the previous one (👆 for higher value, 👇 for lower value, 🫲 for same suit, or ✊ to...
Players begin by rolling dice to determine their bids. In order to score, win the number of tricks matching your bid. First to two points wins!
After a trick has started, players must follow suit ...
Secretly wager dice behind a player screen. Then, all players reveal their dice simultaneously. If you bid less dice, you get to go first! But, it's easier to catch fish with more dice.Will you pl...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '