This sequel to the Zombicide: Black Plague will bring players back into a world of deadly medieval fantasy, this time filled with infected orcs and goblins who will put survivors to the ultimate te...
The forest is filled with all sorts of monsters. They watched and waited as you built your castle and trained your soldiers, but now they've gathered their army and are marching out of the woods. C...
Kingdom Rush: Elemental Uprising is a fully cooperative standalone board game for 1 to 4 players that offers the ultimate tower-defense experience for the tabletop.Players take on the roles of asym...
Cooperative family game of adventure and mystery investigation, mixing a board game and app. An old prophecy says that danger is coming to the forest, and only the bravest people will be able to sa...
The second game in the Escape the Dark series, Escape the Dark Sector is a simple sci-fi adventure game with a focus on atmosphere, storytelling, and player cooperation - perfect for newcomers to t...
Etherfields Stretch Goals offer 2 new campaigns with eerie Dreams and secrets, plus Flying Cat and Riddler expansions, and optional game modes.
The Harpy campaign follows Dreamers as they pursue a ...
This expansion allows you to add a 5th player.
This is not only a 5th player expansion, but also an additional character to choose from for any other player count game. We called this character arc...
Horizons of Spirit Island is a cooperative strategy game of settler-destruction for 1-3 players, designed by R. Eric Reuss. Players are called to defend their home as Spirits of nature, fighting to...
Echoes of the Past expands all three Tainted Grail campaigns (Fall of Avalon, Last Knight, Age of Legends) by adding personal stories and unique memories dedicated to each of 13 playable characters...
The advanced Red Death campaign provides a challenge for experienced groups of players, giving them a new, exciting story to play through, and new ways to advance their characters. Journey to Camla...
Assault on Castle Grayskull brings the fight for Eternia to the gates of Castle Grayskull itself! With Castle Grayskull as the centerpiece of this brand new game mode, players get to battle in the ...
Black Powder expansion brings new soldiers, hordes, and war machines to the game. Players will have new powerful options to choose from during play, but the invaders’ threat will also be greater.
T...
The Great Wall is a fresh take on Euro / Worker placement type of Board Games. In the game, players take the roles of generals of an ancient Chinese empire who lead the defense against ruthless hor...
The expansion to Castle Panic that adds a final boss and his minions.Agranok, an 8-point Monster, brings an army with new powers to battle. Fight back with Boiling Oil, the Cavalier, and Support to...
“You are not breach mages yet,” Brama lectures as she paces down the line of students, her frail form belying her immense power. “Breach mages have protected us since the beginning — since the burn...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '