The T.I.M.E Agency protects humanity by preventing temporal faults and paradoxes from threatening the fabric of our universe. As temporal agents, you and your team will be sent into the bodies of b...
Journey back to 15th century Spain in Lumen Fidei, the fifth expansion (and sixth scenario) for T.I.M.E Stories. In the adventure, you and your friends must infiltrate a secret meeting of the Chris...
Enter the Valley of the Kings and unravel a pharaoh's secret. Under the Mask is the third expansion for T.I.M.E Stories, the cooperative game of time travel, alternate realities, and unlimited disc...
In T.I.M.E. Stories scenarios, players are members of the T.I.M.E. Agency sent to investigate disruptions to the time Stream. In T.I.M.E. Stories: Madame, the T.I.M.E. Agency sends agents to 17th c...
Prepare yourself for a horrifying journey to the frozen wastes of Antarctica! In Expedition Endurance, the fourth expansion (and fifth scenario) for T.I.M.E Stories, a temporal anomaly of the worst...
In Hollywood, the ghosts of the past never sleep! Embark on your next adventure into the past with Estrella Drive, the sixth expansion for T.I.M.E Stories. Like all T.I.M.E Stories adventures, you ...
Hoist the T.I.M.E. Agency flag and ready yourselves to cross the high seas with Brotherhood of the Coast, the seventh T.I.M.E Stories expansion. Four seasoned T.I.M.E. agents have been sent on a mi...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '