Create thrilling adventures with this revised and expanded Dungeon Master’s Guide for fifth edition Dungeons & Dragons®. Inside this essential guide is everything new and experienced Dungeon Ma...
The greatest minds in the multiverse meet at Strixhaven University. Professors convey fantastic secrets to eager students, and life on campus is frenetic. But danger lurks even here. Campus hijinks...
Fizban's Treasury of DragonsStraight from the Dragon's MouthDiscover how dragons embody magic across the worlds of D&D and how you can bring them to life at your table in this quintessential re...
Explorer’s Guide to Wildemount provides everything you need to play Dungeons & Dragons on the continent of Wildemount (set within the world of Exandria)—a land of war, betrayal, and swashbuckli...
FACE YOUR FEARS
Unleash the horrors of Ravenloft in this campaign sourcebook for the world's greatest roleplaying game.
Terror stalks the nightmare realms of Ravenloft. No one knows this better tha...
Explore the wondrous realms of giants with this supplement for the world’s greatest roleplaying game.
Bigby the Great recounts his journeys into the history, myth, and society of giants in this g...
Under raging storm clouds, the vampire Count Strahd von Zarovich stands silhouetted against the ancient walls of Castle Ravenloft. Rumbling thunder pounds the castle spires. The wind’s howling incr...
Introducing the D&D Mini-Dice Cup - Blind Box, launching this Summer! Each box includes a shot glass-style dice cup featuring one of eight sculpted iconic D&D characters and a mini 7-piece ...
GREAT BOOKS HIDE THEIR SECRETS WELLAn anthology of seventeen mystery-themed adventures for the world’s greatest roleplaying game.Candlekeep attracts scholars like a flame attracts moths. Historians...
This book provides everything players and Dungeon Masters need to play Dungeons & Dragons in Eberron—a war-torn world filled with magic-fueled technology, airships and lightning trains, where n...
Crafted for DMs and players alike, this collection brings together all three fifth edition rules expansion books in one gift set, complete with a beautiful new Dungeon Master’s screen.Embark on a j...
This horror-fantasy adventure takes heroes to the frigid wastes of Icewind Dale as a divine evil descends upon land, threatening the Forgotten Realms with eternal night. Your characters begin their...
Famed explorer Volothamp Geddarm needs you to complete a simple quest. Thus begins a mad romp through the wards of Waterdeep as you uncover a villainous plot involving some of the city’s most influ...
WELCOME TO THE SWORD COAST—a region of Faerûn that comprises shining paragons of civilization and culture, perilous locales fraught with dread and evil, and encompassing them all, a wilderness that...
Welcome to Baldur's Gate, a city of ambition and corruption. You’ve just started your adventuring career, but already find yourself embroiled in a plot that sprawls from the shadows of Baldur's Gat...
Each Token set includes a combat tile and 20 regular tokens with 1 large inspired token. Some classes have additional tokens dedicated for that class which is shown above.These token sets are desig...
Bring your Dungeons & Dragons game to life with this collection of twenty beautifully rendered, full-color, tactical poster maps.Maps are a key element of every Dungeons & Dragons campaign....
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '