Return to the mysterious island of Arnak in Lost Ruins of Arnak: Expedition Leaders!Give your expedition an edge by choosing one of six unique leaders, each equipped with different abilities, skill...
The professor is missing!Your dear friend, Professor Kutil, has gone missing while exploring the lost ruins of Arnak. Now, you and your expedition must follow his trail to learn his fate.The Missin...
The End of Times is coming. The Gods have ruled over the human and spirits worlds for æons, but soon the time will come for them to depart into oblivion. On the verge of the Universe facing its reb...
Etherfields is a narrative, cooperative game for 1 - 4. A series of unique Dreams await to be discovered through tense exploration and tactical encounters.
Learn about the Dreamers, their forgotten...
Etherfields Stretch Goals offer 2 new campaigns with eerie Dreams and secrets, plus Flying Cat and Riddler expansions, and optional game modes.
The Harpy campaign follows Dreamers as they pursue a ...
This expansion allows you to add a 5th player.
This is not only a 5th player expansion, but also an additional character to choose from for any other player count game. We called this character arc...
Explore jungles, find artifacts, and discover the Lost Ruins of Arnak!Players lead rival expeditions to a newly discovered island. Through a unique combination of worker placement and deckbuilding,...
Maracaibo, the new strategy game for 1-4 players by Alexander Pfister, is set in the Caribbean during the 17th century. The players try to increase their influence in three nations in four rounds w...
Build a galactic empire... In the depths of space, the alien races of the Cosmos vie with each other for control of the universe. Alliances form and shift from moment to moment, while cataclysmic b...
Sphinx, the ruler of the Underworld, contacted the Dreamers, explaining that she needs their help – she’s trapped in the dark realm buried under the Dreamworld. She cannot remember the moment of he...
The Funeral Witch campaign will lead you on a journey through a Dreamworld shrouded in thick mists that influence the emotions of all denizens. You’ll quickly discover the source of those changes –...
Alternative sculpts of the Kickstarter Creature of Etherfields.
All models come in PVC with selected parts and selected bases in ABS (same as corebox)
This addon does not bring any new gameplay mec...
Alternative advanced heroes miniatures (4 Core Box Advanced heroes + Advanced Reaper)
This does not bring any new gameplay mechanics to the game or other gameplay components, these models are purel...
You stand at the rail and gaze at the horizon, where a tired sun sinks beneath the waves. Your navigator‘s course was true – the island you hope to reach by nightfall comes into view dead ahead.A l...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '