Heroes of Land, Air and Sea is 4x-style board game that tells the epic tale of Aughmoore's many conflicts: Orcs vs. Humans, Dwarves vs. Elves, battling kingdoms, and the heroic individuals who tur...
Give your expedition an edge by choosing one of six unique leaders, each equipped with different abilities, skills, and starting decks that offer different strategies and styles of play for you to...
Welcome to New Orleans, Louisiana, circa 1980: a vibrant city of music, food, and magic. Neon lights flicker in dirty puddles up and down Bourbon street; the innovations of the modern world clash ...
Set sail for an adventurous raid...for perhaps it will be your last! Face danger and adventure once more while you search high and low for the most valuable treasures the Caribbean has to offer, t...
Following a series of expeditions—some successful, others not—into the frigid Siberian tundra, corruption has spread from animals and people to a much larger threat. New heroes, better prepared th...
A Giant Leap For Polyomino Board GamesGreetings Planeteer. The earth has run out of resources and you’ve been selected to develop a new planet to preserve the future of humanity. Build your own pl...
ISS Vanguard is a 1 to 4 player co-operative Board Game that can be played as a long campaign or in one-off missions. It brings players into an epic Sci-Fi adventure as they helm the first ship ab...
The Core Game Expansion adds new terrain miniatures in the form of chests, barrels, gravestone, and a bonfire, as well as new adversaries to enhance Dark Souls: The Board Game.
Contains The Pursue...
Maracaibo, the new strategy game for 1-4 players by Alexander Pfister, is set in the Caribbean during the 17th century. The players try to increase their influence in three nations in four rounds ...
The waters of the Bermuda Triangle are feared because storms sometimes make navigation impossible. What's more, legends tell of huge monsters lurking there for unsuspecting sailors...but the stori...
In the tile-laying game Twinkle Twinkle, you'll fill your star chart with clear plastic tiles, trying to connect constellations, build belts of asteroids, collect comets, pick up planets, and stud...
Expands Heroes of Land, Air & Sea to support 5 and 6 players. Features a game board extension, components for the 5th and 6th player and 4 additional factions: the Undead, the Lionkin, the Liz...
The Deluxe Miniatures Upgrade (Lucky Duck Exclusive) features 20 detailed miniatures of the most prominent NPCs and monsters found in The Dark Quarter.
Two Large Monster Miniatures (~44mm)
18 NP...
The Yesterday Demon & Other Stories takes place before the events depicted in The Dark Quarter and features four all-new standalone scenarios, each highlighting a single Beaumont Agent and the...
Thirteen year old Susanna has disappeared without a trace and the NOPD are powerless to find her. A band of misfits, brought together by their connections to Susanna, will do what the police canno...
Summary
Introducing DARK SOULS: The Board Game - The Sunless City, a cooperative dungeon crawl board game for 1-3 players*.
Six years on, this new core game reimagines the original DARK SOULS: Th...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '