Spot it!, a.k.a. Dobble, is a simple pattern recognition game in which players try to find an image shown on two cards.
Each card in original Spot it! features eight different symbols, with the sym...
No moderator, no elimination, ten-minute games.
One Night Ultimate Werewolf is a fast game for 3-10 players in which everyone gets a role: One of the dastardly Werewolves, the tricky Troublemake...
No moderator, no elimination, no werewolves.
In One Night Ultimate Vampire, the sun has just set, and vampires have descended on your sleepy little town, slowly turning the villagers into even more...
Unbeknownst to the citizens of Shady Grove, USA, a battle is brewing while they sleep. The most powerful heroes the world has ever known have converged to stop an onslaught of malicious super villa...
One Night Ultimate Bonus Roles contains all the extra characters featured in the One Night Ultimate Bonus Packs (1-4) with the exception of alternative artwork cards. These roles can be integrated ...
One Night Ultimate Alien is similar to other One Night Ultimate... titles in that players each secretly take a role as part of a team, but this time the roles all relate to aliens.
One Night Ultima...
Coup: Reformation, an expansion for the original version of Coup: City State from La Mame Games, adds new cards to the game and rules for factions and team play that increases tension in the early ...
Codenames: The Simpsons combines the hit social word game Codenames, while featuring characters and locations from thirty years of The Simpsons.
In Codenames, two teams — Team Homer and Team Bart —...
What are these strange symbols on the map? They are code for locations where spies must contact secret agents!
Two rival spymasters know the agent in each location. They deliver coded messages tell...
Two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their CODENAMES.
In Codenames: Deep Undercover, two teams compete to see who can make contact w...
Two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their CODENAMES.
In Codenames, two teams compete to see who can make contact with all of their ...
Two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their CODENAMES.
In Codenames, two teams compete to see who can make contact with all of their ...
The Green Box contains 300 totally new cards you can add to your deck of Cards Against Humanity, which is great because you love Cards Against Humanity.
300 all-new cards: 245 white and 55 black.
There's nothing nerds love more than branded references that they can consume. Remember Batman? What about Firefly? Bazinga!
24 white & 6 black cards about video games, D&D, Game of Thrones...
Oh no! Not another f***ing elf! It’s the Fantasy Pack, co-written by make-believers Pat Rothfuss, Neil Gaiman, Sam Sykes, Myke Cole, Jacqueline Carey, Martha Wells, Sherwood Smith, Elizabeth Bear, ...
The Blue Box contains 300 cards you can add to your deck of Cards Against Humanity, allowing you to eat whatever you want without gaining any weight.
Contains exactly the same cards that used to be...
The all-new Absurd Box contains 300 mind-bending cards that came to us after taking peyote and wandering the desert.
- 300 brand-new cards to mix into your game.- This one's pretty weird.- This is ...
At the bottom of the ocean, no one will hear you scream!
In Captain Sonar, you and your teammates control a state-of-the-art submarine and are trying to locate an enemy submarine in order to blow i...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '