Need allies? Just dig out a gold coin! Discover unique strategies and make the Woodland wilder by adding hirelings. Best with fewer players, great with more!Hirelings can be added to games at any p...
Need allies? Come row downstream! Discover unique strategies and make the Woodland wilder by adding hirelings. Best with fewer players, great with more!Hirelings can be added to games at any player...
The Clockwork Expansion 2 is a standalone expansion that lets you square off against four automated factions. Add one to round out a game with few players, or team up in cooperative play!Each bot h...
The Marauder Expansion introduces two new factions to the Woodland—the Lord of the Hundreds and Keepers in Iron—alongside four hirelings and a new setup draft suitable for both casual and competiti...
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Control the biggest and baddest bulls of the PBR! The goal is to shake off as many riders as possible while launching them at the scoreboard. Lay the board horizont...
The Killer Bunnies chefs have mixed flour, eggs, sugar and radiation to take the cake in this pastry-packed permutation. The Cake Batter Booster Deck adds 55 cards to you existing set and 10 bonus ...
In New York Zoo, you are constructing an animal park. Build animal encounters, introduce new animals and raise their offspring. The first player to cover all the construction spaces on their zoo bo...
Exploding Kittens is a kitty-powered version of Russian Roulette. Players take turns drawing cards until someone draws an exploding kitten and loses the game. The deck is made up of cards that let ...
Spot It! is a speed and observation game for the whole family. The aim of the game? Each two cards have one symbol in common. Be the first to find and name it to win the card. This new version of S...
America in the 19th century: You are a rancher and repeatedly herd your cattle from Texas to Kansas City, where you send them off by train. This earns you money and victory points. Needless to say,...
Take a journey to the Pacific Northwest as you compete to create the most harmonious ecosystem in Cascadia!Turns are simple - select a tile/token set and place each into your expanding ecosystem. E...
Root is a game of adventure and war in which 2 to 4 (1 to 6 with the 'Riverfolk' expansion) players battle for control of a vast wilderness.The nefarious Marquise de Cat has seized the great woodla...
The Riverfolk Expansion adds two new factions, new vagabonds, and exciting new game modes.Play as the:• Lizard Cult - Indoctrinate the dispossessed creatures of the woods and spread your creed far ...
The Clockwork Expansion allows players to square off against four fiendishly automated factions that can be used in solo, competitive or cooperative games. This expansion requires the base game of ...
Delve deeper into the world of root with the Underworld Expansion, which adds two new factions and a new board.Play as the:☆ Underground Duchy — Sway your ministers to lead a righteous expedition t...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '