Orléans: Invasion, the first large expansion for the awardwinning game Orléans, contains six scenarios designed by Reiner Stockhausen and Inka & Markus Brand. It also includes a new set of Plac...
Orléans: Trade & Intrigue is the second large expansion for the award-winning game Orléans.This expansion adds new place tiles and four new modules:Orders: a new set of cards, each depicting go...
During the medieval goings-on around Orléans, you must assemble a following of farmers, merchants, knights, monks, etc. to gain supremacy through trade, construction and science in medieval France....
"Calling all worthy defenders of Azeroth! The Lich King and his undead scourge threaten to overrun the continent of Northrend. Will you unite and stand against him?
World of Warcraft: Wrath of the ...
Disease threatens Europe and only you can stop it! In Pandemic: Hot Zone – Europe, players work together against the game to discover cures for three diseases that threaten the continent. Travel fr...
Root is a game of adventure and war in which 2 to 4 (1 to 6 with the 'Riverfolk' expansion) players battle for control of a vast wilderness.The nefarious Marquise de Cat has seized the great woodla...
The Riverfolk Expansion adds two new factions, new vagabonds, and exciting new game modes.Play as the:• Lizard Cult - Indoctrinate the dispossessed creatures of the woods and spread your creed far ...
The Clockwork Expansion allows players to square off against four fiendishly automated factions that can be used in solo, competitive or cooperative games. This expansion requires the base game of ...
Delve deeper into the world of root with the Underworld Expansion, which adds two new factions and a new board.Play as the:☆ Underground Duchy — Sway your ministers to lead a righteous expedition t...
Maracaibo, the new strategy game for 1-4 players by Alexander Pfister, is set in the Caribbean during the 17th century. The players try to increase their influence in three nations in four rounds w...
Concordia: Gallia / Corsica is an expansion for Concordia that contains two maps for new strategic challenges:
In Gallia, you start moving around with only one land colonist and have to settle ins...
Traditional Japanese festivities and sixteen new travelers are now part of the wonderful Tokaido journey, with these matsuri (the Japanese word for "festival") being triggered by the arrival of the...
In Tokaido, each player is a traveler crossing the "East sea road", one of the most magnificent roads of Japan. While traveling, you will meet people, taste fine meals, collect beautiful items, dis...
Pandemic Legacy is a co-operative campaign game, with an overarching story-arc played through 12-24 sessions, depending on how well your group does at the game. At the beginning, the game starts ve...
Pandemic Legacy is a co-operative campaign game, with an overarching story-arc played through 12-24 sessions, depending on how well your group does at the game. At the beginning, the game starts ve...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '