In Codenames, two teams compete to see who can guess all of their words correctly first — but those words are hiding in plain sight in a 5x5 or grid that includes the words of the other team, neutr...
Wizards and dragons abound, it’s a fantasy take-over! Elevate the role-playing experience using the D20, epilogue, coins, bestiary, and more in this epic adventure.
An introduction to role-playing ...
You may be familiar with our very silly card game "We Didn't Playtest This at All". It is silly, quick, and fun. We have an interesting idea on how to expand it: designing a version of Playtest tha...
Codenames: The Simpsons combines the hit social word game Codenames, while featuring characters and locations from thirty years of The Simpsons.
In Codenames, two teams — Team Homer and Team Bart —...
What are these strange symbols on the map? They are code for locations where spies must contact secret agents!
Two rival spymasters know the agent in each location. They deliver coded messages tell...
Two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their CODENAMES.
In Codenames: Deep Undercover, two teams compete to see who can make contact w...
Deception: Murder in Hong Kong is a game of deduction and deception for 4-12 players that plays in about 20 minutes.
In the game, players take on the roles of investigators attempting to solve a mu...
Many will enter, some will win. All will laugh.
We are back with more random! And you like random. Or you will, soon!A full new set of cards that can be played with the original game, or on their o...
In Ready Set Bet, you and your friends head to the races for a day of cheering, jeering, and betting on your favorite horses, whose fates hang on every roll of the dice.Ready Set Bet is played over...
HOLD THE LINE!SUPERFIGHT: Fortress Mode is a new type of expansion in which one player uses the fortress deck to build an impenetrable fortress, and argues to defend it from the rest of the players...
This is an adult version of the award winning Telestrations. Gameplay is the same, but the word content has changed to more adult fare. Some of the word cards now include stuff such as "Anaconda", ...
Two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their CODENAMES.
In Codenames, two teams compete to see who can make contact with all of their ...
A standalone expansion for the game designed to prepare you for every dangerous situation imaginable and unimaginable!
Use your skills, tools, and imagination to devise a foolproof plan to ...
The Challenge deck adds 100 new victory conditions for your fights. Instead of fighting to the death, now you can argue about who would win at Football, Quidditch, or The Game of Thrones. Never hav...
Orange deck 2 boldly goes where no Orange deck has gone before. With 100 new cards from your favorite nerdy books, movies, comics, and TV shows, your deck will be shiny and chrome all the way to Va...
The Holidays are a time for family and cheer, but we know that you're tired of that. So here's a holiday expansion to Superfight that mixes horribly offensive things with whimsical all-ages cards. ...
The Sorcerer is out to get you! Find your way among the illusions, but beware of the traitor in your ranks!
The Grimoire guides their team towards the exit using images, upon which they point at ce...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '