Cards Against Humanity: Ten Days or Whatever of Kwanzaa consists of ten (or so) items that may or may not be expansions for the party game Cards Against Humanity, but we're taking a chance that at ...
Coup: Reformation, an expansion for the original version of Coup: City State from La Mame Games, adds new cards to the game and rules for factions and team play that increases tension in the early ...
In Codenames, two teams compete to see who can guess all of their words correctly first — but those words are hiding in plain sight in a 5x5 or grid that includes the words of the other team, neutr...
Head Trip is a new cooperative party game by Cards Against Humanity about getting inside people's heads and answering ridiculous questions. Each round, a random question card gets paired with a ran...
Looking for even more Unicorns to add to your Stable? From the mighty Dragon Unicorns and legendary Unicorn adventurers from distant realms, to the ominous Unicorns of the Apocalypse and the most h...
Looking for even more Unicorns to add to your Stable? From the mighty Dragon Unicorns and legendary Unicorn adventurers from distant realms, to the ominous Unicorns of the Apocalypse and the most h...
Cards Against Humanity sent out a request in November 2013: 100,000 people sent them $12 to receive something in return over a 12-day period. Each treat is also part of a larger puzzle. The packs l...
This festive Here to Slay expansion pack will make your Christmas wishes come true! It includes 2 new card types, 4 Holiday Overlay cards that give your Party Leaders new effects, and a brand new w...
An ancient game, Skull is simple to learn, but dangerously difficult to win. Successfully bet and bluff to fool your opponents, while seeing through their deception to find the flowers. Be wary, th...
Imploding Kittens is the first Expansion of Exploding Kittens, the award-winning card game that made Kickstarter history as the most-backed project, ever. This Expansion deck includes 20 new cards ...
You may be familiar with our very silly card game "We Didn't Playtest This at All". It is silly, quick, and fun. We have an interesting idea on how to expand it: designing a version of Playtest tha...
One player is the storyteller for the turn and looks at the images on the 6 cards in her hand. From one of these, she makes up a sentence and says it out loud (without showing the card to the other...
Codenames: The Simpsons combines the hit social word game Codenames, while featuring characters and locations from thirty years of The Simpsons.
In Codenames, two teams — Team Homer and Team Bart —...
What are these strange symbols on the map? They are code for locations where spies must contact secret agents!
Two rival spymasters know the agent in each location. They deliver coded messages tell...
Two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their CODENAMES.
In Codenames: Deep Undercover, two teams compete to see who can make contact w...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '