Infernal Cohorts form the black heart of the Zharrdron warhosts. Drawn mainly from the stock of the royal clans, the finery these duardin clad themselves in does not detract from their pitiless ma...
War Despots are the lords of a ziggurat's royal clans, and its commanders in times of war. Swollen by dark power and clad in imposing armour, they see their thrall hosts as extensions of their con...
Dominator Engines are embodiments of the Bullfather’s urge to topple and crush, anointed with the blood of duardin who defy glorious Hashut. Wherever hope flares among the foe, these wrathful mach...
This boxed set builds 13 multipart plastic Iron Hands miniatures:– 1x Techmarine– 2x Firestrike Servo-turrets– 10x Heavy IntercessorsThe miniatures in this box are easy to customise. The Techmarin...
The sinister Drukhari go to war with a wide variety of soldiers in their forces – from stim-addicted melee specialists, speed-obsessed Hellions and Venom crews, to flying Scourges and elite Incubi...
The Haemonculus Covens of the Drukhari are known for being sadistic, twisted flesh crafters. Their ranks are filled with mutated Wracks, supported by hulking Talos and Cronos pain engines – tortur...
Chaos Cultists are the mortal devotees of the Dark Gods, ordinary men and women fallen to promises of temporal power. Under the command of mighty heretic warlords, such fanatics take to the field ...
Infernal Masters forge pacts with daemonic entities, referred to in the lore of Prospero as tutelaries. Chanting jagged syllables and making promises of blood and souls, they unleash the powers of...
Sisters Novitiate are young recruits to the Adepta Sororitas. Trained by the Drill Abbots of the Schola Progenium, they are assigned to an Order Militant to gain combat experience and prove their ...
Misshapen, lumpen and inhumanly strong, the Aberrants are the repugnant offshoots of the brood cycle. Though dim-witted, their instinctive need to defend their broodkin makes them valuable assets ...
Achilles Ridgerunners range into deadly frontier environments, their pilots scanning for promising resource deposits and communicating their location back to base. Though well equipped to engage e...
Flayed Ones keen shrill hunting cries as they fall upon the foe, talons flashing. Infected with the gruesome flayer virus, the Flayed Ones attempt to gorge themselves upon the flesh and blood of t...
Lord Invocatus is a master of swift raids, devastating counter-attacks, and relentless hit-and-run strategies. Also known as Khorne's Thunderbolt, this born marauder thunders through the air as if...
Kill! Maim! Burn! This is Khârn the Betrayer’s mantra, and it has become infamous across the Imperium as a harbinger of carnage to follow. Khârn embodies the eightfold path of Khorne – as the anci...
When claiming new lands for their pack, a Snarlboss will ride out ahead alongside a handpicked scouting party known as Snarlpack Huntaz. Accompanying their boss are the loyal Wolfgit Retinue, Snar...
Here’s what you can look forward to in the September issue:Planet WarhammerMinatures, letters and questions sent in by readers. Plus, knitwear!WARHAMMER 40,000Data Exload: Leagues of VotannWho are...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '