This kit builds a unit of 10 Veteran Guardsman in the uniforms of the legendary Death Korps of Krieg, plus an extra Medikit model. The Veteran Guardsmen box is suitable for games of Kill Team, as w...
No right-thinking Ork trusts Kommandos. They sneak up on the enemy rather than charging in headlong, and have an unhealthy fascination with very big knives and their application to people’s backs, ...
This multipart plastic kit allows you to build 10 Chaos Space Marine Legionaries, corrupt veterans from the Traitor Legions. These miniatures can be used as Legionary operatives in games of Kill Te...
Sisters Novitiate are young recruits to the Adepta Sororitas. Trained by the Drill Abbots of the Schola Progenium, these impetuous warriors are assigned to an Order Militant to gain combat experien...
Inquisitors wield nearly limitless power in the Imperium, and dispatch cells of sanctioned agents across the galaxy to do their bidding. Led by trusted Interrogator apprentices, these secret teams ...
Beastmen are an abhuman subspecies, condemned across the Imperium as unclean mutants. Embittered by their persecution, many Beastmen turn to the Ruinous Powers, congregating on the outskirts of civ...
This multipart plastic kit builds a Farstalker Kinband of 10 veteran Kroot mercenaries, accompanied by two savage Kroot Hounds. These miniatures can be used as Farstalker Kinband operatives in game...
The Adeptus Arbites enforce the Imperium's laws without exception or mercy. Exaction Squads are formed of only the most experienced Arbitrators, called into service to hunt down dangerous transgres...
Hierotek Circles of the Necron dynasties operate in secret throughout the stars, cold-hearted coteries of android killers acting in service to obsessive Cryptek masters. These ancient Necron techno...
Hearthkyn Salvagers are experienced combat-surveyors of the Leagues of Votann, deployed to scout out hazardous locations such as drifting space hulks and rad-blasted killzones in search of wealth a...
This multipart plastic kit allows you to build 10 Corsairs, cunning Aeldari pirates armed with esoteric wargear. These miniatures can be used as Corsair Voidscarred operatives in games of Kill Team...
In this set, you’ll find:- Three combat gauges marked with the measurement symbols found in the Kill Team Core Book, ideal for fitting into tight gaps and the small spaces between models in the den...
Archons are the rulers of the Dark City's Kabals, callous Drukhari schemers driven by boundless avarice. When these cartel-masters require precision and certainty, they assemble their Hand – an eli...
This multipart plastic kit builds a squad of 10 Imperial Navy Breachers accompanied by two robotic supporters – the scanning C.A.T. Unit and explosive Gheistskull. These miniatures can be used as I...
This multipart plastic kit allows you to build 10 Elucidian Starstriders, the handpicked retinue of a highborn Rogue Trader. These miniatures can be used as Elucidian Starstriders operatives in gam...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '