A hard-wearing, tough plastic cube containing 20 12mm dice with skull icons in place of the ‘1’, this dice cube features an embossed skull lid (it’s Warhammer – you can never have too many skulls!...
A hard-wearing, tough plastic cube containing 20 12mm dice with skull icons in place of the ‘1’, this dice cube features an embossed skull lid (it’s Warhammer – you can never have too many skulls!...
A hard-wearing, tough plastic cube containing 20 12mm dice with skull icons in place of the ‘1’, this dice cube features an embossed skull lid (it’s Warhammer – you can never have too many skulls!...
Chaos Cultists are the mortal devotees of the Dark Gods, ordinary men and women fallen to promises of temporal power. Under the command of mighty heretic warlords, such fanatics take to the field ...
Infernal Masters forge pacts with daemonic entities, referred to in the lore of Prospero as tutelaries. Chanting jagged syllables and making promises of blood and souls, they unleash the powers of...
Sisters Novitiate are young recruits to the Adepta Sororitas. Trained by the Drill Abbots of the Schola Progenium, they are assigned to an Order Militant to gain combat experience and prove their ...
Misshapen, lumpen and inhumanly strong, the Aberrants are the repugnant offshoots of the brood cycle. Though dim-witted, their instinctive need to defend their broodkin makes them valuable assets ...
Achilles Ridgerunners range into deadly frontier environments, their pilots scanning for promising resource deposits and communicating their location back to base. Though well equipped to engage e...
Flayed Ones keen shrill hunting cries as they fall upon the foe, talons flashing. Infected with the gruesome flayer virus, the Flayed Ones attempt to gorge themselves upon the flesh and blood of t...
Lord Invocatus is a master of swift raids, devastating counter-attacks, and relentless hit-and-run strategies. Also known as Khorne's Thunderbolt, this born marauder thunders through the air as if...
Kill! Maim! Burn! This is Khârn the Betrayer’s mantra, and it has become infamous across the Imperium as a harbinger of carnage to follow. Khârn embodies the eightfold path of Khorne – as the anci...
When claiming new lands for their pack, a Snarlboss will ride out ahead alongside a handpicked scouting party known as Snarlpack Huntaz. Accompanying their boss are the loyal Wolfgit Retinue, Snar...
Here’s what you can look forward to in the September issue:Planet WarhammerMinatures, letters and questions sent in by readers. Plus, knitwear!WARHAMMER 40,000Data Exload: Leagues of VotannWho are...
Kabalite Warriors are an intimidating presence, clad from head to foot in blade-edged, segmented armour. They are highly skilled, cruel enforcers who unleash hails of toxin-coated shards during sw...
Dire Avengers are furious in attack and immovable in defence. Drawing on their faultless battle instincts, they always know when to launch lightning-fast assaults and when to fall back and draw th...
The core of the Silent Sisterhood are its Prosecutors, mercilessly effective both in attack and defence. No normal soldiers are these, each is a precious resource that cannot be squandered, a livi...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '