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Wizkids
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Kickstarter Edition includes Dodos Riding Dinos Dodo Dash.
Choose your favorite Dodo/Dino miniature!
Advance with blue or red cards and solve their whacky effects. Some will test your dexterity against your rivals by throwing bananas, flicking dodo eggs or making meteors fall.
Red cards are extra powerful but if too many players pick them during the same round, their effects will be ignored. Green cards allow the Dodo to react at any time.
Damage your rivals so they discard cards, with no cards in hand their Dodos will retrocede as a penalty and draw some cards.
At the end of each round, the Dodo in the lead advances an extra space while the rest get to draw a card.
The fastest Dodo and Dino will be saved from extinction!
One to six players compete in Dodos Riding Dinosaurs, a competitive family dexterity game that presents a crazy race.
Dodo Dash
A standalone game with more Dodos Riding Dinos characters and tracks that integrates with the original game.
This expansion features a new way to interact with your Dodo as a projectile.
In this racing-dexterity game, players throw projectiles to impede the other players from reaching the finish line first. Flick eggs, throw bananas, drop meteorites and more!
During the scheming phase, all players choose a card from their hand and play it facedown. Aggressive cards (red) are stronger than normal cards (blue) but if too many players choose an Aggressive card, their effects will be cancelled.
In the running phase, players resolve their cards in turn order. Advancing towards the finish line and resolving effects. Reaction cards (green) can be played to react in between turns.
At the end of the round, the player in the lead advances 1 hex while the rest draw 1 card.
Make sure to keep cards in your hand, otherwise you will have to go back. Projectiles is the surest way to damage your opponents or forcing their Racer to go back.
Each board has a unique dynamic that will make the experience very different.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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