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Wizkids
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In Dreams is a slightly surreal storytelling game for one, which uses vivid imagery and evocative prompts to immerse you in a dreamworld you wouldn’t have otherwise imagined.
In this storytelling solo game, the player writes a story in which a character in a dreamworld must complete a specific goal before waking. The player begins by drawing cards to create a randomized character with a starting temperament. Card draws will also determine the goal the character must achieve by the dream's end in order for the player to win.
Storytelling then begins by drawing cards to create an Encounter. An Encounter consists of 2-4 short prompts as well as a location. All Encounter cards include surreal artwork to help inspire fresh and creative interpretations each game. The player must immediately write about the generated Encounter, including all of the prompts and the location while attempting to move the character closer to their goal.
Some Encounters will prompt the player to generate an Event. Two cards from the Event deck will determine what is happening as well as the tone. These cards too include surreal artwork for inspiration. Events are resolved in the same manner as Encounters.
The game continues, with the player drawing and resolving Encounters and Events through storytelling until the character's goal is met.
'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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