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Wizkids
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Killer Bunnies and the Ultimate Odyssey is a new take on the collectible non-collectible KB line, with Jeffrey Neil Bellinger once again putting the rabbits through the grinder. Six new starter decks Animals, Crops, Elementals, Energy, Land and Technology will be available, and players can construct personalized decks of no less than 60 cards, with the cards from any deck.
Ultimate Odyssey is not collectible or random. Players can now buy starter decks and booster expansions for Killer Bunnies and the Ultimate Odyssey and then use any combination of those cards to form their own constructed decks to play against opponents. Unlike in Killer Bunnies and the Quest for the Magic Carrot, where up to eight players play with the same deck of cards, all sharing the same draw pile, Killer Bunnies and the Ultimate Odyssey has players each draw only from their own constructed deck of 60 cards. There are not any random packs, so players will always know which cards they are purchasing in a deck and they can buy the right products for their planned deck. For Killer Bunnies and the Ultimate Odyssey six brand new starter decks (red, violet, blue, yellow, green, or orange) allow players to construct a personalized deck with any of the cards of any deck.
The setting for the new game is an ultimate race to build a bunny society on planet Earth. Killer Bunnies and the Ultimate Odyssey pits players against each other as they struggle to gain Civilization Points, by building cities and increasing their bunny populations. Players gain points by developing their own civilizations or by using zany weapons and hilarious scenarios to destroy their opponents.
The Red deck has an Energy based theme which also includes power, invisible forces, and extraordinary cards such as Gone In Twelve Seconds which can destroy a city and Death Delay which allows your bunny to live past its time!
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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