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Wizkids
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Detailed miniatures, immersive storytelling, and rich mythology await you in Forest of Radgost, a cooperative storytelling tabletop game that brings Slavic mythology to life.
When a boy and a girl disappear from their village somewhere in IX century Europe, the village druid dispatches a search party to find the children and escort them back to safety. As one of the members of that search party, you will need to trespass into the sacred forest and cross the boundary that separates the realm of humans from the realm of the Slavic deity Radgost.
Inhabiting the forest are strange beings such as the Psoglav, Lesnik, or Todorci, none of which take kindly to human intruders.
You'll need to use all your skills, wisdom, and instincts to survive the numerous encounters with these strange creatures.
Along the way, you will develop your character, collect items, gain skills, separate and rejoin with other members of the search party, and, possibly, discover the secret reason why the druid chose you to join the search party.
Forest of Radgost is a role-playing game where each player controls a character with a fleshed-out backstory, motivation, and skill-set. Players navigate the web of interconnected forest footpaths with a pair of dice that determine the distance and direction of their movement, evoking the feeling of being lost in the woods, with creatures lurking at each crossroad.
At each encounter, players must decide whether to run, hide, flee, or communicate, without knowing which creature they are about to face. Depending on their choices, the encounters are resolved according to the numerous scenarios provided in the accompanying book of encounters.
Nine decks of cards add an open-world dimension, allowing players to explore the rich game world based on four years of research into Slavic mythology. Numerous scenarios, map details, and cards interact to weave a unique storyline ensuring that players will never have the same adventure twice.
—description from the designer
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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