The Lazax Empire has burned to ash, rejected by its subjects. The aftermath was tragedy and petty conflict in equal measure, a time of loss and exhaustion. In the ensuing Dark Years, the factions o...
Travel back to Greece in 370 BCE on the island of Kos. Hippocrates has just passed away and that leads to a lot of doubt regarding the durability of his medical activities. As one of his successors...
Finally: a home for the decks in your games of Spirit Island!The spirits each have their own boards that provide growth options, presence and energy tracks, innate abilities, and more. The game boa...
With the onset of the dangerous invaders, blighting the lands with their harmful practices and aggression, we spirits have had to grow and change in ways unanticipated. Whether we are water, fire, ...
The Branch & Claw Expansion for Spirit Island, featuring two new Spirits and a new Adversary as well as adding Events to the Invader Phase of the game!
The Pharaohs in ancient Egypt were anointed by the gods, themselves, to be the ruler of the people as well as the high priest and humanity’s defender. When the gods began their war against one-anot...
There are many lesser gods and other divine beings in Egypt’s pantheon. When the war for humanity’s devotion broke out, these lesser beings sought allies among their far-stronger divine brethren. N...
Peril racks Spirit Island. The invaders are more numerous and more capable than ever before. As hope begin to fade, defense of the island falls to those spirits more in tune with the danger and cha...
About the game
What Is It About?
Use the hexes of the CATAN base game to assemble CATAN inside the provided frame. Each player has just finished building a settlement and a city, when dark clouds...
About the game
To set up the game, you need the game components from the Catan base game as well as new frame pieces and hexes from the expansion. This provides you with quite large a game board, ...
You can settle Catan and sail the sea with up to 6 players.Please note: You will need the Catan base game, the Seafarers expansion, and both the Catan base game 5-6 player extension and this Seafar...
Clank! Legacy: Acquisitions Incorporated extends the deck-building fun of Clank! with legacy-style gameplay! Found your own franchise of the legendary adventuring company Acquisitions Incorporated,...
In Cthulhu: Death May Die, inspired by the writings of H.P. Lovecraft, you and your fellow players represent investigators in the 1920s who instead of trying to stop the coming of Elder Gods, want ...
The letter that begins with the famous expression "Dear Boss" was received on September 1888, Thursday the 27th, by the press agency Central News Agency of London, which delivered it to Scotland Ya...
In the most distant reaches of the world, magic still exists, embodied by spirits of the land, of the sky, and of every natural thing. As the great powers of Europe stretch their colonial empires f...
A set of four extra monsters to be added to Rising Sun that the clans can purchase and use.
The monsters include:Oni of PlaguesFire DragonJinmenjuJorogumo
Kami Unbound is a new ruleset which makes the presence of the Kami even more potent and vital in Rising Sun! Normally, the influence of the Kami is restricted to the bonuses each of them grant duri...
Rising Sun is a board game for 3 to 5 players set in legendary feudal Japan. As the Kami descend from the heavens to reshape the land in their image, it is up to each player to lead their clan to v...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '