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Wizkids
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Travel back to Greece in 370 BCE on the island of Kos. Hippocrates has just passed away and that leads to a lot of doubt regarding the durability of his medical activities. As one of his successors, you lead a team of doctors with the goal of perpetuating the treatment of patients in the temple of Asclepios, later known as the first hospital in history. Be the right successor of Hippocrates and increase your reputation, so that patients from all around the Mediterranean will come with the hope of receiving the best treatment ever.
The game lasts four rounds, with each round divided into five phases:
1. Kalosorisma — Each player welcomes up to three patients in their hospital. You need to select your patients carefully as all patients need urgent help, and some may be easier to treat than others, but make sure to help the most in need or you will lose reputation as a doctor.
2. Pliromi — You have to remunerate your doctors or risk their departure.
3. Stratologisi — In this phase, players try to hire new doctors and purchase medicine kits. If a player obtains both, they receive a bonus.
4. Therapeia — Now is the time to treat patients. Players have to carefully puzzle and link the right patients to the right doctors to maximize their assets.
5. Exis — Players count victory and reputation points, and prepare the board for the next round.
Hippocrates combines auction bidding, tile placement, resource management, and more to create an exciting mix that will challenge each player to best manage their patients and try to become Hippocrates' worthy successor.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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