-
Wizkids
-
-
-
-
-
-
-
-
Bring death from above and support the US Fireflies with the heavily armed Linebacker Jump Walker!
Following the disastrous drop assault on Collegno in 1946, the limitations of the original M2 Mudskipper series became clear. While a perfectly satisfactory design, the Firefly jump infantry were in need of more versatile fire support when they dropped into combat. American designers developed an extensive series of refits for the Mudskipper to increase its tactical flexibility. An M21 Tesla cannon and innovative new universal mounts for secondary weapons enabled the walker to be quickly configured to face a wide variety of threats, more articulated legs and feet were much more resilient to the pressures of high-impact landings, and a new control system enabled it to be piloted by a single crewman without loss of utility. The new variant was dubbed the M2A5, and officially considered a continuation of the Mudskipper line rather than a distinct vehicle, but crews and Firefly troopers alike quickly dubbed it the ‘Linebacker’. The combat debut of the new model came in May 1947 when 200 Linebackers were rushed to the front line to help breach Axis lines during the siege of Stuttgart during Operation Valentine.
This highly detailed, multi-part plastic kit allows you to assemble a Linebacker armed with its signature M21 Light Tesla Cannon on one arm, and any from a variety of options on the other, Twin HMGs, Twin Automatic Cannons, or Twin Super Bazookas. It also mounts an MMG in the “nose”, which can be substituted for a flamethrower. The model comes with a clear plastic canopy (which can be assembled hinged), allowing you to see the pilot nestled inside.
In games of Konflikt ’47, a Linebacker is a formidable weapon, capable of darting around the battlefield thanks to its jump mechanic, or even deploying anywhere on the table from Reserve to bring its firepower to where you need it most. Coupling this mobility with its Light Tesla Cannon means you can exhaust a Rift Die and unleash a deadly Tesla Arc.
Model sculpted by Jon Heeney and Marco Sano. Studio Models painted by Darek Wyrozebski.
Models supplied unassembled and unpainted
'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
'