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Wizkids
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Discover a realm of adventure reborn! The Final Fantasy XIV Tabletop Roleplaying Game is a gateway into the magical world of Final Fantasy XIV through which you and your friends can embark on exciting and memorable adventures. In this game, one player will act as your gamemaster—the arbiter and lead storyteller—while the rest of your group will play as adventurers. Together you will confront powerful foes, interact with a diverse cast of characters, and roll dice to create a story all your own. Keep in mind that this game is not about winning or losing. If you have a good time, everyone wins!
The Final Fantasy XIV TTRPG Standard Rulebook contains all the core rules you will need to create your own adventurer and play the game. This product is the English version and does not support other languages.
Standard Rulebook Contents
★ Eorzea Guide — A wide array of fascinating information about the realm of Eorzea can be found within the pages of the Standard Rulebook, making it a fantastic resource for players and GMs alike.
★ Character Creation Rules — In the Final Fantasy XIV TTRPG, characters are created by combining a customizable profile that describes who an adventurer is with predetermined job information that determines what they can do. The Standard Rulebook contains information on a total of five different levels for each playable job: Lv. 30, Lv. 40, Lv. 50, Lv. 55, and Lv. 60.
★ Playable Jobs x13 — Every job from both A Realm Reborn and Heavensward is included, giving players a wide range of options when creating their adventurer.
★ Enhanced Gameplay — The Standard Rulebook builds upon the Starter Set, adding a number of new rules that enhance gameplay and provide fun ways to spice up your game. Items, shopping, augmentation, personal quests, and more all help to make your adventures more exciting than ever before.
★ Original Scenarios x3 — The Standard Rulebook contains three official premade scenarios: one for Lv. 30 adventurers, one for Lv. 40 adventurers, and one for Lv. 50 adventurers. Each one provides all the information GMs will need to run them from start to finish.
'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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