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Wizkids
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Night City holds millions of stories and the operatives of Danger Gal, the world's premiere private detective and security Corp, know them all. Discover the factions and the people who make Night City come alive, in all its messy glory, and learn how to create your own NPCs to give the city your own shine.
Inside this book, you'll find:
Lore and details on 17 factions in Night City, from individual Edgerunner Crews and Nomad Packs to NCPD and Megacorp Operatives.
Stats and biographies on over 100 NPCs, ranging from newly inducted gang mooks to powerful cyberpsychos ready to rip up The Street. And every single one already has a miniature available from our partners at Monster Fight Club.
Guidelines for creating your own NPCs, of any power level from Mook to Boss.
A new mission set in Night City. A team of newbie Edgeunners managed to infiltrate Danger Gal HQ. How did they do it? And why? You'll be hired to find out!
'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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