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Wizkids
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6: Siege - The Board Game is an asymmetrical tabletop game with miniatures for 2 to 4 players, based on Ubisoft’s acclaimed tactical shooter video game, Tom Clancy’s Rainbow Six: Siege.
Year 4 - Dark Horizons adds 8 operators to the base game. All of them being from the fourth year, or the fourth season, of the video game. They expand upon existing mechanisms and provide different options. And with the expanded roster, you’ll have more creative freedom while drafting your squad. Some Operators really benefit from synergies, while others are particularly suited for a specific environment
Attackers will have the Aussie Gridlock, an Operator who is very sturdy, and able to fortify an area she has control over. Danish Nøkk can explore the area for her team without ever being caught. Amaru can be the element of surprise as she can get downstairs with her Garra hook, but does not forget the point of the game is shooting well. Kali’s explosive spears are excellent when you want to destroy barricades from an entire room.
For defenders, Mozzie will be a nightmare for opponents who rely on their tech a little too much as his parasites will be able to capture opposing drones. Warden can snipe at long range quite easily, and is hard to take by surprise as he is immune to being Stunned or Located. Wamai can forbid thrown gadgets to be used with his Mag-net system. Goyo deploys Volcán Shields. When destroyed, those explode into a fire, halting the opponent’s progression, and potentially dealing some damage.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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