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Wizkids
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The Vogelspinne scuttles across the battlefield on six legs, bringing to bear a variety of deadly weapons that can be turned to any task.
The Panzerkampfgeher II Vogelspinne started life as an improved 'heavy' variant developed from the Spinne by adding an extra pair of legs to reduce the wear on individual bearings that plagued the earlier design. The added complication of the drivetrain and gyroscopes necessitated lengthening the hull substantially and the project was dubbed the Pz.Kpfg. II Vogelspinne instead. The Vogelspinne retains the light anti-tank gun and 20mm autocannon weaponry of the Spinne but in a fully-enclosed, armoured turret. Provision has also been made to mount a Rift-powered Maschinen Schwere gravity weapon, or a twin light flak cannon mounting.
The Vogelspinne kit can be assembled with a number of weapon configurations, so you can tailor it to the battlefield role you need and your specific playstyle – choose from an Anti-tank Gun, Twin Automatic Cannons, a Flamethrower, or the Maschinen Schwere gravity pulse weapon, which can be equally devastating against infantry or enemy vehicles if you make careful use of Rift Dice. The kit also includes a Vehicle Commander, but can be built with the turret hatch closed should you wish.
This versatility of armament serves the Vogelspinne way when building a Konflikt ’47 Axis Army. With three pairs of legs, and the Recce special rule, it’ll have a hard time getting caught out too.
Model sculpted by Steve Clarke, Jon Heeney, and Wojciech Flis. Studio Models painted by Darek Wyrozebski.
Models supplied unassembled and unpainted
'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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