-
Wizkids
-
-
-
-
-
-
-
-
With The Bloody Inn: The Carnies, an expansion for The Bloody Inn, the inn now welcomes all sorts of strange and intriguing guests from a traveling carnival: a bear tamer, a bearded lady, a knife thrower, a fortune teller, etc. You also have new tricks up your sleeves — like the wolf trap, the well, or the snow pile — that you can use to your advantage to dispose of the guests. No one leaves the inn unscathed. In fact, most never leave the inn!
The Carnies contains 52 new cards spread across three separate modules that can be used in any combination. Except for the following modifications, the base game rules remain unchanged:
• Module 1: The Carnies — The carnies are a new type of guest. This module can be played with or without the event cards. Before the start of the game, decide whether you want to include the event cards. At the end of the round (phase 3), before the police investigation step, if at least one carnie occupies a room of the inn (or a trailer), you must resolve the event card this round.
• Module 2: The Notables — The notables are a new type of guest who replace the nobles from the base game.
• Module 3: Aunt Ginette's Tips & Tricks — Ginette, your old grumpy aunt who manages the neutral rooms, has decided to share a few of her old tricks so that you can be successful and worthy of the family reputation. But she wasn't born yesterday, so they'll cost you!
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
'