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Wizkids
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The Death Guard advance amidst rolling smog, spore-thick fumes, and whirling flies. Blessed by the Plague God Nurgle, these mutated warriors are incredibly resilient, their diseased bodies bloated with unclean flesh and melded to the plates of their hulking battle armour. They wield plague-ridden weapons that unleash the grim powers of alchemy, sorcery, and supernatural contagion to wither and ruin their foes.
Codex: Death Guard is a vital book for collectors who enjoy setting the chosen of Nurgle upon an unsuspecting galaxy. This impressive tome is packed with debased artwork, plague-fuelled background material, inspiring photography, and the rules you need to unleash your diseased warriors in games of Warhammer 40,000. You'll find datasheets, Detachments, narrative Crusade rules, and a self-contained Combat patrol section to help you fight tight, tactical games with your collection. This book will allow you to live out your worship of Grandfather Nurgle no matter how you like to collect, paint, and play with your Death Guard.
Inside this 128-page hardback book, you'll find:
– Revolting background material for these bile-soaked warriors, including their history and current ruinous activities
– Epic art and photography to inspire you to spread the blessings of Nurgle
– Rules for using the Death Guard and daemons of Nurgle in games of Warhammer 40,000, with 36 datasheets, six Detachments, and two army-wide rules
– A set of rules to launch your own narrative Crusade, brewing Alchemical Pathogens and earning Boons of Nurgle
– A guide to painting your Combat Patrol and rules for fielding the Maggot Lords in skirmish-sized games
This book also contains a one-use code to unlock Codex: Death Guard content in Warhammer 40,000: The App.
'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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