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White Dwarf is the official Warhammer magazine, packed with amazing monthly content – including new rules and background, short stories, regular columns, special guests, and more.
Here’s what you can look forward to in October’s issue:
Planet Warhammer
Miniatures, letters, and questions sent in by readers. Plus, see how the Warhammer studio celebrated the launch of White Dwarf Issue 500.
THE WHITE DWARF BUNKER
Access Granted!
Editor Lyle talks about Warhammer 40,000 missions, Warhammer Age of Sigmar battleplans, Kill Team mission packs, and more!
Challenges
Spooky season is upon us, and it's time to get magical – what will you paint for the Wizards challenge?
Trouble in Paradyce
We gear up for narrative warfare with the rules for our next Warhammer 40,000 Crusade campaign.
Scenarios of the Month
Prepare your armies for new Warhammer 40,000, Warhammer Age of Sigmar, and Warcry scenarios.
Basic Training
We return to the 41st Millennium in this second instalment of the army analysis article series.
Hobby Hangout
Lyle paints some walls. There are no shady graffiti tags here, though – his work is a glowing example to us all.
Satellite Uplink
We celebrate wizards, sorcerers, and all kinds of supernatural weirdness in this issue's uplink.
WARHAMMER 40,000
War Zone Chalnath: Sacred Silver
The Order of the Argent Shroud takes its holy crusade to the Chalnath Expanse, where it faces the technological might of the T’au Empire.
Crusade of Faith
Grab your flamers – there are heretics to burn with this suite of new Crusade rules for the Adepta Sororitas. Singing hymns is not required but is highly recommended.
Battle Report: Squig Rustlin'
It’s Orktober, which means da Orks have taken over the Battle Report room for a six-player, all-Ork scrap. Waaagh!
Da Great Waaagh!
Tournament gamer, award-winning painter, and Man in the Hat, Jack Masters, shares his colossal Goff Ork horde with us.
WARHAMMER AGE OF SIGMAR
Flashpoint Moulderhunt: Death Knell
The Moulderhunt campaign concludes this month with an epic battleplan to destroy one of the fabled Warpshatter Bells.
Flashpoint Moulderhunt: Battle of the Bell Tower
Hamilcar leads the Astral Templars in a brash frontal assault (he knows no other way) into the depths of Moulderport.
The Loathsome Ratmen
A 14-page designers' notes about the insidious Skaven – one of Warhammer's most endearing and enduring factions, and the antagonists of the new edition of Warhammer Age of Sigmar.
OTHER GAMES
The Fall of Nyrcon City
New Zone Mortalis rules and missions of fighting Age of Darkness battles in the close confines of a city. Bring the flamers. The heavy flamers!
SPECIAL FEATURE
Blindsight, by Peter Fehervari
Prepare for a truly sensory experience in this horrifying short story from Peter Fehervari, author of the Dark Coil series. Set in the grimmest, darkest parts of the far future, it certainly paints a vivid picture – and packs plenty of scares for spooky season!
Each copy of White Dwarf 505 also comes with a cardboard insert which includes a double-sided Ork/Orruk-themed photo backdrop, perfect for photographing your greenskins on, as well as a double-sided White Dwarf Bunker scenarios of the month card.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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