Witch-Maw Nephilim [Guildpact]

Witch-Maw Nephilim [Guildpact]

Witch-Maw Nephilim [Guildpact]

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Set: Guildpact
Type: Creature — Nephilim
Rarity: Rare
Cost: {G}{W}{U}{B}
Whenever you cast a spell, you may put two +1/+1 counters on Witch-Maw Nephilim.
Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater.
When it awoke, it shattered the hillsides to make way for its passage.
Any sealed product may be exchanged for store credit within 7 days with receipt.
All sales of singles are final.
All pre-orders are final.
Any opened product may not be returned.
If you are unable to attend a prepaid event, the entry price will be automatically refunded as store credit.