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Wizkids
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As Kindred society crumbles, many young licks turn to the mortal world for comfort and succor. Among the kine, the powers of the Blood grant them advantages in obtaining fame and fortune, if they can dodge the Second Inquisition, Sabbat, and Kindred aiming to quash every threat to the Masquerade. How far will you go to make a name for yourself? Seek out the limelight, get on stage, and make music that'll touch the souls of the living and the dead!
Live from the Succubus Club helps you portray Kindred entertainers or nomads: aspiring rockstars or any other type of vampire chasing Fame or belonging among the kine. Travel between mortal cities and Kindred domains. Open your own Succubus Club or imitate it. Play with mortals, or use them to slake your Hunger. Make a name for yourself among the living and the dead!
Live from the Succubus Club also lets you go on the road with the Sound and Fury chronicle, with advice for creating aspiring stars, going on a European music tour with six major stops, and adding more gigs to the tour or moving stops or the entire tour to a new location.
Live from the Succubus Club is a sourcebook for Vampire: The Masquerade, a Storytelling Game of Personal and Political Horror.
Features
★ Create your own band, musician, nomad, or entertainer character as you balance stardom with the rules of the Masquerade.
★ A music-focused chronicle (6 scenarios). Tour in Berlin, Vienna, and Paris, and navigate through the challenges of the locals, rival domains, and more.
★ New celebrity vampires, Pale Sunrise, are the opposing band that’s your built-in rival. Will you come out on top?
★ 11 new merits, 9 new flaws, and 7 new Discipline Powers.
★ Advice for using the Succubus Club, or an imitation, in any chronicle.
★ Details on Kindred power players in the Entertainment Industry, including the Voerman Sisters and Victor Temple.
'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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