-
Wizkids
-
-
-
-
-
-
-
-
Enter a lush and post-apocalyptic world where machines roam wild, and take control of an aspiring hunter with a single goal: to make their name with the prestigious Hunters Lodge.
In this semi-cooperative board game for 1-4 players, work alongside your hunting party to track and defeat machines for glory. Discover and trade resources to upgrade your equipment. And level up your skills to prepare for the final hunt!
Fellow hunters are your allies, but also your competition. Only the most cunning and skilful can rise through the ranks to eternal glory. For those who fail? Anonymity awaits.
What's in the box?
Bring Horizon Zero Dawn™ to life on your tabletop with highly detailed miniature hunters and machines!
4x Hunters (Nora Marksman, Carja Warrior, Banuk Survivor, Oseram Forgesmith)
4x Watchers
4x Striders
4x Grazers
4x Scrappers
2x Shell-Walkers
2x Sawtooths
All the cards, tokens, dice, tiles and rules you'll need to play.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
'