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Wizkids
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Most hunters don’t get the chance to enter Nora territory. Isolationist and insular, the Nora are fiercely protective of their home. Now, seize your chance to set foot on sacred land with The Sacred Land Expansion for Horizon Zero Dawn: The Board Game.
Discover a brand new way to hunt as the Nora Trapper and Nora Scavenger, upgrading your hunters with unique new items and equipment as you prove your skills.
Hunt five new enemy types across wild new terrain tiles, learning how the unfamiliar land can help you hunt — or leave you vulnerable to the Redeye Watchers, Snapmaws, and Bellowbacks that stalk the wilderness. It might be a good idea to set some traps...
With two new hunters to play as, five new enemy machine types to face, new encounters to test your skills, and unique new items and equipment to upgrade your hunters, The Sacred Land Expansion will add a fresh challenge to your Horizon Zero Dawn Board Game campaigns.
What's in the box?
1 Nora Trapper miniature
1 Nora Scavenger miniature
4 Redeye Watcher miniatures
2 Longlegs miniatures
2 Stalker miniatures
2 Snapmaw miniatures
2 Bellowback miniatures
6 Encounter tiles
1 Rulebook
Plus all the cards you need to play
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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