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Wizkids
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In Escape from 100 Million B.C., players are stranded time travelers, hurrying to reassemble their ship because a nearby volcano is about to blow. There are dinosaurs to dodge, time rifts to close, and castaways from other eras who got pulled back due to paradoxes. Each time traveler has unique abilities and stats which will aid in repairing the time ship. You must be careful not to disrupt the timeline too much or the volcano will erupt, wiping out proof of the expedition altogether.
The game includes the following components:
• 1 Rulebook
• 1 Game board
• 1 Time Machine sheet
• 6 Hero sheets
• 181 cards, including:
- 35 Carnivorous Creature cards
- 35 Herbivorous Creature cards
- 25 Aquatic Creature cards
- 25 Adventure cards
- 40 Equipment cards
- 21 Paradox cards
• 15 Equipment Crate cubes
• 12 Six-Sided dice (1 red and 11 white)
• 203 Cardboard tokens, including:
- 9 Time Machine parts
- 1 Paradox marker
- 1 Difficulty marker
- 1 Emergency Recall tracker
- 1 First Player marker
- 6 Time Rift markers
- 6 Time Castaway markers
- 5 Carnivorous Creature markers
- 5 Herbivorous Creature markers
- 4 Aquatic Creature markers
- 30 Will tokens
- 20 Wound tokens - 30 Ammo tokens
- 84 Map tiles
29 Standees:
- 6 Heroes
- 5 Herbivorous Creatures
- 5 Carnivorous Creatures
- 4 Aquatic Creatures
- 6 Time Castaways
- 2 Sentry Bots
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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